March 23, 2013#

Conference Crawling – Future Everything

For anyone who knows that I also blog personally you will know that I made a little resolution to try and attend more conferences/events that might positively influence me and my career. First up for the year is Future Everything, the theme being ‘smart cities and digital public spaces.’ What a coincidence, eh?

I was very lucky to attend both days and my brain is still recovering from the mass of information and inspiration that was on offer, so join me as I try to meander through my notes and make sense of them.

One of the biggest themes to run throughout the two-day conference was this idea of ‘digital public spaces’, both physical and online. Dan Hill began with a keynote that was a foundation for pretty much the whole conference, covering ‘smart cities and smart citizens’. His physical examples included ‘the Cloud’ – a pitch for the 2012 Olympics which was a glass dome that provided a viewing platform and canvas for projected data all at the same time – and the surprising story of the renovation of the State Library of Queensland. It’s an incredibly modern looking building (looks like a giant microchip from the right angle) and was a risky investment for a library considering all the talk about how ‘print is dying.’ However, the right kinds of technology were built in to it and it became a beacon. It offered free public wi-fi. In a beautiful building, surrounded by like-minded people and with other resources available. Some people even said they preferred using the wi-fi at the library because it was a much nicer space than their own home.

Dan said that we risk just throwing technology at a problem, creating something cutting edge but ultimately soulless. Ring any bells? Perhaps every stainless steel and polished glass ‘business park’ out there? A touch of humanity is the key. A city is nothing without its people. Like I said in ‘What makes a city playful?’ you need playful people. From experience though, those people often come up against a lot of resistance to get their voices heard or make their ideas real. Dan went on to point out a drastic and contagious problem with councils and governments across the world – old institutions are trying to tackle new problems. Old ways of working cannot adjust fast enough with the problems of a constantly changing world.

So that’s when people take matters in to their own hands. Dan gave us a fantastic story about ‘Restaurant Day’ in Helsinki, where people of all abilities and origins turn their homes, kitchens, spare property in to pop up restaurants, offering their home-made food. It began with those people who were frustrated with Helsinki’s highly complicated system for setting up a restaurant. So they used Facebook to organise a single day where they could all open their own mini restaurant. However it is illegal. But by arranging so many people to do it on the same day, there was little that the local government could do. Restaurant Day is now global.

The ‘Creative Ecologies’ talk, delivered by Drew Hemmet (founder of Future Everything), Marcos Garcia (Medialab Prado), and Doug Ward (TechHub) also highlighted the problems of a sluggish archaic government. So one thing is clear – the concept of a ‘smart city’ is not about technology or digital engagement. It has to include newer ways of thinking as well.

So what about an online digital public space? Steve Crossan from the Google Cultural Institute in Paris had some interesting developments to contribute. He briefly discussed some of Google’s projects to capture culture online, beginning with the Google Art Project which aimed to document masterpieces of art. But things got interesting when Google worked with Yad Vashem. They created archives of photos from World War II but interestingly they left comments open on them. Stories began to flood in. After a bit of analysis (that’s what Google are good at afterall) it was discovered that the storytelling was the biggest draw. The BBC are also working with their own archives to create a place for engagement.

An online digital public space is maybe easier to approach than a physical one but it still provides a unique challenge. When everything is so fast moving, how do you keep someone hooked long enough? And to what degree are you wanting to reach them? Are you just trying to feed them another marketing message or trying to tell them a story?

This is just a small summary of everything that’s bouncing around my head. Keep your eyes peeled for more!

If my ramblings are not enough, or you’ve been inspired to read further in to the concept, Future Everything have their very own publication all about digital public spaces.

February 20, 2013#

Paper Engineering

Unassuming in its fragility, paper has a hidden power. As well as being a canvas for artists, it can also be the start of some pretty impressive model-making. And what does paper have to do with being playful? Well…can you think of a building material more portable than paper?

I’ll start with the basics – paper models. These are usually quite boxy in appearance and construction and brought to life by what has been printed on them. Creative Review held a fabulous little competition where readers of the magazine could create their own paper toy and be in with a chance to win goodies. My good friend Jenni, also known as Creature Kebab, has seized the paper model and put her own unique mark on it. Some of her crafty critters can be downloaded from here. So what is the appeal in little paper models? Is it the ease of sticking them together? The lightness of the final form? The ability to create an army for the cost of some printer paper? These kinds of paper models are versatile, easy to distribute, and pretty much anyone can make them. Weather permitting, they can also be inserted in to nearly any environment. Imagine a flock of paper pigeons instead of real ones in Trafalgar Square.

The next step up from paper models is paper toys. These are usually little models that have moving parts and controlled by cranks or other mechanisms. For me, these have less versatility than regular paper models but come alive before your eyes. And of course they require a bit more concentration when making them. Give it a go – you can find free paper toy templates online, ready to print, glue and stick. The allure of paper toys comes back to this idea of accessibility – anyone can print out a pattern – and a sense of nostalgic charm. Almost like these would have been toys before wooden toys came about (although in reality it was probably the other way around). A good book search will give you plenty of inspiration too.

And who can talk about paper engineering without a mention for the humble paper aeroplane. Yes, that little source of classroom amusement and competition as you challenged your friends to make the best aeroplane. There are hundreds, maybe thousands, of designs to use, and part of the fun comes in taking felt tip pens to your now folded paper and giving it decals. A favourite of mine was ‘the shark.’ I can’t guarantee your aeroplanes will come alive and lead you to your true love though…

And finally, ‘paper art’ deserves a mention, if only for its breadth of imagination. There are some stunning creations and encompasses sculpture, pop-up, cut out, model-making, even jewellery and dress-making!

Want to make a simple moving toy and get excited about the next Playful Leeds event? Here’s a robot you can print out and colour-in. Then assemble him and let him loose on the world! MUWHAHAHAHA!

Here he is. And here are the instructions to put him together (you’ll need to scroll down to about Step 41 if you want to print him blank and colour in).

February 1, 2013#

Take the red pill…

…and you stay in Wonderland.

The term ‘augmented reality’ (AR for short) has become more mainstream as app and game developers embrace it, especially on mobiles. It is the stuff of sci-fi, and has been for quite some time, but it’s looking more and more real every day. AR is a live view of the real world that has additional information via computer-generated input, such as GPS, sounds, and graphics. Generally, AR works in real time so you get instant feedback and it changes as you use it.

That’s about as technical as I’m going to get. The easiest real world example that I can think of is a city guide. You hold up your phone with camera and GPS switched on and it pings information like restaurants, hotels, sights and attractions. Museums and galleries are increasingly getting in to an AR offering for their extensive collections of paintings and artifacts, and I’ve experienced the London Zoo app for myself which gives you animal facts and uses location data to show you where the nearest zoo facilities are.

AR has it’s practical uses, so now I want to talk about the unusual and the playful!

Lets look at games. The latest handheld consoles from Nintendo and Sony came with ‘AR cards’, which is just one way of using the technology in games. Each card has a black and white pattern on it (simpler than a QR code but very similar) that the game software would recognise and then display something, like a character, a vehicle, etc. With the Wonderbook, even the Playstation Move has been given an AR offering. There are a few limitations to AR cards – if you move the cards too fast or too far away from the camera, the images can be dropped, and of course you need to use the cards. As the technology advances and developers get more savvy, you can play AR games without the cards. These are just a small example of what’s out there.

AR doesn’t have to be visual. Zombies Run lets you experience a zombie apocalypse through your headphones. Based on your location, you will hear the haunting sounds of zombies and if you take a wrong turn, the sounds get louder. Every time you play, you contribute to your survival base and game stats. The Inception app is similar in that you plug your headphones in and experience something different depending on where you are, what time of day it is, and even how much ambient sound or light is around you.

With all that in mind, doesn’t it sound cool? The next step in AR will be interacting with the experiences. So perhaps you could create your own creatures in a game, choose where they might appear ‘in the wild’, upload the information and then other people can search out your creature. Or imagine a city guide made by its residents (yes, I do know that could go horribly wrong…). How about a map made by your loved ones, where they can leave messages for you to listen to when you walk past a significant location?

AR has great potential to unleash some creativity and perhaps convey some important messages.

January 28, 2013#

Hack and slash, the safe kind

The word ‘hacking’ usually conjures images of socially inept teenagers hidden away in their bedrooms, eyes glued to their softly glowing computer screens. So let me offer an alternative image, one that still includes a few computer bits but also embraces the average person who isn’t a code genius. Imagine that hacking isn’t about breaking in to advanced computer security systems but re-purposing something that already exists. Breaking something apart and putting it back together in a totally new way, to do something different.

That might be stretching the definition a bit but stay with me on this. My first two examples are very much hands-on. I’ll start with Makey Makey. Successfully funded via Kickstarter, this clever bit of kit is now available commercially (although it is coming from the US so there’s a hefty shipping fee) and allows you to make an input device out of pretty much anything.

Even a banana? Yes, a banana. What about a drawing? Yup, a drawing too. Even a- YES! ANYTHING!

It’s also very user friendly in that all the mind-bending code has been sorted for you. Plug in, attach your input, and use it. Their website has the fullest example of uses, compatible software and materials but a great way to discover is just to play with it.

Next, we have Makedo. These funky little doodads are available in the UK and come as ‘free play’ kits or ‘guided’ kits, where you have a set project to work with, i.e. a robot. Marketed at kids and schools, I know many an adult that would love this in their personal toy box too. Much like Makey Makey, the fun is in the exploring and seeing how things work and what they do. Anyone want to make GIANT jointed cardboard monsters? Just me?

What I like about these pieces of kit is the encouragement. If given something like this to play with, who wouldn’t? Even the most dry of bankers might enjoy constructing their own cardboard kingdom or creating a musical staircase. Its accessible. It encourages people to explore their world and its boundaries.

Onto some real hacking now. Arduino is an open-source project that encompasses software and hardware and is designed specifically for creating interactivity. Varying degrees of code knowledge is required but the community surrounding Arduino is generally very helpful. This is a cracking article about just a handful of uses for the platform, care of Computer Arts.

Got a sweet tooth? Then Raspberry Pi might be more your flavour. Developed as a means to bring computing and programming to kids of the world, the capable little machine has found itself being used for all sorts of mischief and prototyping. I’ve not had enough experience with it myself to accurately say what it can do but this is a great article with examples. The first person to build me an arcade cabinet with a Raspberry Pi will get a life time supply of home-made cakes (and my baking ROCKS!).

Whilst Arduino and Raspberry Pi might require more knowledge, they might provide more potential for playfulness, especially as we are living in a digital age. Buddy up to the geek in your life, gather some bright minds, and see what you can do with it ;)

January 14, 2013#

Let it snow, let it snow, let it snow…

Okay, so this post is incredibly well timed as I watch huge fluffy flakes of snow fall outside. It also has some very useful bits and bobs for winter in general. Knock yourself out! (Don’t knock out any windows with snowballs though. Bad bad snowballs)

When It Snows

  • make a snowman
  • catch a snowflake on your tongue
  • look at a snowflake through a magnifying glass
  • make snow angels
  • go sledging
  • have a snowball fight (in a very open area!)

Sun Worshiping
If you’re brave, get up about 30-45 mins before sun rise and watch it on the horizon. Watch it set on the same day.

Look After Wildlife
Its no surprise that any sudden weather changes can affect wildlife. Most animals will have braced themselves for winter but those that don’t migrate or sleep will need some help. Pop down to your local canal or pond and feed the ducks. Bread, stale buns, fruit, and seeds are fab, as is proper ‘duck food’ from a pet shop. If you have a garden and a bird table, put out some grub for the little fellas! Kitchen scraps are always good as well as good quality bird seed and mixes. Keep the tables and feeders clean. EDIT: There’s now a recipe for a ‘fat cake’ for birds over here!

Its Brrrrrrracing!
This is not for the faint of heart. If you live near the coast, go for a refreshing dip in the sea. No, I haven’t gone loopy. You’ll be surprised. The sea retains a lot of energy from the summer sun so it will feel warmer than the brisk winter air. If you’re a wuss, like me, go for a swim in a swimming pool instead ;)

January 13, 2013#

A Playful Year Ahead

Did you make some New Year resolutions? Did they include getting fitter, drinking less, giving up smoking, learning something new? How about being more playful? Smiling more? Going on an adventure? Aww, no? Really? You’re missing out!

2012 marked the start of Playful Leeds with the first event in a chilly January. We all gathered in Leeds City Museum, adults and kids alike, and basically ran amok with all sorts of building material as we designed our ideal den. From there we jumped to March when it was time to learn a thing or two from Scott Burnham and then turn our giddy gaze toward the streets of Leeds as we let loose our urban mischief. After that was our alliance with ASDA and our adventures around Leeds as we mapped unused playful opportunities around the city. People donned their thinking caps to then develop a project pitch, using the skills of the kind folk at ASDA and pairing them to an idea from an attendee. The last event of the year was Playspace Without Borders, perhaps the best event so far in terms of scope and commitment. Real ideas with real potential and grounding. People were asked to make these playful pledges, to do what they could to make these ideas a reality for the new year and beyond.

So, that’s a round-up of 2012 in play. I have a notion of whats in store for 2013 and its going to be a good’un ;) I can give you a teeny hint perhaps…beep-boop-beep-beeeeep-ZAP!

As for playful resolutions, here are a few to get you started;

- Join at least one ‘creative’ club. Stay open-minded about this too, you never know what ideas may come up or where inspiration strikes.
- Return to your childhood. Think of a game or activity you used to do a lot as a kid, and then grew out of. Re-invent it for adults.
- Start little and often. Being more playful doesn’t mean suddenly organising the best all-inclusive event. Start small, make sure you don’t step on toes, and enjoy it.
- Speak up! If you have ideas, show them to people. Get the ball rolling. If you don’t know where to start or who to contact, someone else might.
- Make someone smile. Need I say more? ;)

December 28, 2012#

Mischief Making

‘Urban intervention’ is a term that is much bandied about at the moment, with many variations and definitions, and if you’re anything like my partner you might think it’s a pretentious term for basically just mucking about in public.

Which is why I prefer ‘urban mischief’ ;)

So what is urban mischief? Well this video will give you a good place to start and shows what can happen in Leeds in a single day with a tiny budget. There is no hard and fast definition for what urban mischief can be (which is a good thing) but it commonly uses public spaces, responds to the environment, and has an element of interaction or engagement. It can be big or small and is usually temporary (although there is often scope for it to BECOME permanent). It must also not be disruptive in a bad way, i.e. potentially breaking the law or causing harm.

So what can be done when you get up to urban mischief? Here are a few examples and places to look;
urbantoychest has many projects to its name, perhaps the biggest being the Snapper project. Set in cities and suburbs, passers-by are invited to take photos of their view from where the cameras are mounted.
- Pop Up City has a whole category devoted to interventions, as well as being an excellent resource for inspiration.
- Scott Burnham is the lovely chap who lead the Playful Leeds urban mischief day and has some interesting thoughts on what a city scape can be.

There is one more unifying aspect to urban mischief – it must be playful of course! The best interventions are those that leave a lasting impression, a smile in the mind. And an intervention needn’t be big and flashy. It can be as simple as planting some seeds in unusual places, crowd-sourcing a map of the area, creating origami installations, or doing a ‘book leave-behind.’

Here are a couple of great urban mischief activities that anyone can do from The Guerilla Art Kit by Keri Smith (seriously, get this book);

playful leeds, tiger tea, illustration showing a book bouncing from hand to hand place to place
Book Leave-behinds
- using sticky labels or your own printed book plates, leave a message in a book that basically says ‘This book used to belong to me. I enjoyed it greatly and now want someone else to enjoy it too. Please read it or pass it on.’
- if you want to track the book, leave your email address or other safe form of communication
- leave the book somewhere public (always ask permission if it’s inside a coffee shop, etc)

playful leeds, tiger tea, illustration of a 'you are awesome' ticket
Alternative Coupon Poster
- create a minimal ‘coupon poster’ that simply says ‘please take one’
- for the tearaway coupons, make up your own inspirational give-aways such as ‘this coupon entitles you to one free day to do whatever you want’ or ‘this coupon entitles you to unlimited day dreams throughout the day’
- put your poster up amongst others like it

playful leeds, tiger tea, illustration of everyday items brought to life with expressions
Making ‘Friends’
- using some blank sticker paper or circular sticky labels, draw eyes
- stick them on to inanimate objects like parking meters, bus stops, pretty much anywhere you could see a ‘face’ or character

This idea of urban mischief is not a new one but has perhaps taken on greater power and greater accessibility in recent years, perhaps due to fewer opportunities for artists to be seen or perhaps because people have more to say and want to be heard. Whatever the case, these little moments of urban mischief are here to stay.

Enjoy them!

November 9, 2012#

What makes a city playful?

Following on from last week’s post – What is play? – I’m attempting to tackle yet another loaded question. What makes a city playful? Is it how a city is designed? Is it the number of parks and playgrounds? Is it the people? Is it a heady mix of all of those?

I’m going to start by looking at this study from the US conducted by Sperling’s Best Places. It is by no means definitive but is one of the few of its kind to look specifically at playful cities. The results aren’t what fascinate me – its the criteria they used to judge the cities. They measured four things – recreation, playful activities, health and happiness, prevalence of stressful things. Parts of the study were based on people profiles and how much a household spent on playful activities (like games, toys, sporting membership, etc). So, for this study at least, the attitude of a city’s inhabitants contributed to it being classed as a playful city. When it came to recreation, it looked at what was available to people in cities, counting the number of zoos, museums, theatres, parks, sports facilities, ‘dog parks’ (maybe an alien concept to us Brits), walking trails, green areas, and playgrounds.

Its interesting that so many ‘official’ spaces are mentioned, things like the museums and theatres. Do these places inspire play? Do they even allow play? Or, like the Monocle issue I’m about to reference, do these kinds of places contribute to an overall happiness in a city, thus making it seem playful?

Monocle did their annual ‘best liveable cities’ survey earlier this year, and like the Sperling one above, it isn’t definitive but is certainly thorough. They rated cities based on slightly more dry aspects, such as unemployment and crime statistics, but also on more quirky aspects, like the number of independent book shops. Unfortunately, no UK cities made it in to the top 25. And looking at the top 5, its no surprise – green spaces, open city planning, risk taking in public spaces, the greater acceptance of art and culture. There were some surprising articles in the issue too, like that of a Detroit block of apartments that were renowned for looking hideous and housing thousands of people. The twist? Their design allowed inhabitants to do whatever they liked with their own space. They could even knock down walls within their apartment without any risk to those above, below, and around them. And the vast differences in people meant each apartment was totally unique. How many rented apartments or flats do you know of that allows that kind of freedom?

Which brings me nicely on to this idea of ‘playable space’. I think this could be the key to making a city playful. There’s no point trying to foist playful activities onto unwilling inhabitants. It’s better to give people the ability to play with whatever and however they want. A playable space is anywhere that allows for opportunities to play and be creative but wasn’t built for it. A good example is the humble country park where trees can be climbed, rope swings can be made, and lakes can be swam in. Supporting playable space is as much about attitude as it is features. If something is happening in an otherwise dead space, why throttle it? Embrace it, adapt it, benefit from it. A stunning example has been an area of the South Bank in London, where skaters took advantage of the environment and made the space their own. It can draw crowds of hundreds, if not thousands, of people. People who might buy food in the area, check out the other sights and attractions, and generally raise the profile of the area. So the land owners and the council let it continue.

Smart plan. For a change.

What makes a city playful?
- playful people
- playable spaces
- permission to play

What do you think? Do you agree, disagree?

November 5, 2012#

What is ‘play’? And why is it important for everyone?


Ever wandered through town on a quiet, empty day and wanted to walk along raised planters, pretending to be a tight-rope walker? Or even challenging yourself to stay aloft? Just me then? Well, let me tell you – its awesome.

‘Play’, and being ‘playful,’ is a bit of a tricky term. On the surface, its a simple word associated heavily with childhood and games, but most adults seem embarrassed to indulge in play (outside of playing ‘adult games’ that is). The problem with play in an adult world is that it appears frivolous. At a time when everyone is stressed to the eye-balls trying to juggle bills and keep their jobs, anything designed to be playful is seen as a non-essential.

But play can be very helpful for those who need a little lift.

Psychology Today offers a very in depth analysis of ‘play’ and its differences for children compared to adults. It all got a bit too much for my attention-wandering brain, so I shall try to sum up:

play is a state of mind more than a physical action; play can be in varying degrees, from purest play as a child to play blending with other motives as an adult; and finally, play can not be neatly defined by a single characteristic. However, they took a stab at a definition and came up with these five points:

- play is self-chosen and self-directed, an expression of freedom, and players have the choice of quitting
- play is activity where the means have more value than the ends
- play has rules ands structure that come from the minds of the players
- play is imaginative, or at least somehow removed from ‘real life’
- play involves an alert, active but non-stressed frame of mind

What do you think? Seems fairly inclusive of kids and adults alike. How about a definition from the Oxford English Dictionary:

verb, engage in activity for enjoyment and recreation rather than a serious or practical purpose

…thats a bit rubbish, isn’t it? I agree that play is for enjoyment and recreation but there can be a practical or serious use for it. How do you think most kids start learning about the world? And you’d be surprised – its probably the best way to keep learning, even as adults. My personal definition of play is a strange mix of exploration and imagination, making both as wide as possible to include anything I might get up to. Drawing on outdoor walls is like bringing characters to life, inviting comment and stories from all who see them, and encouraging others to do the same.

For a brilliant discussion about what play is and its importance, you should check out this TED talk by Stuart Brown. Its four years old but is as relevant today as it was then. There are some startling tales, like that of the polar bear and husky, two animals who would normally attack on sight, enjoying some rough and tumble. A universal language of play. There is also the harrowing tale of an adult who was deprived of play as a child and became a murderer.

So why is play important for adults?

Its a great stress-buster for a start. They say doing exercise is great for releasing endorphins but if you’re anything like me you don’t find heaving and sweating at machinery all that appealing. Send me on a treasure hunt in the countryside however and you can get me to stay out all day. And how often do you see a gym visit being social and friendly? The very informality of play is its strength and has the power to unite complete strangers in the same task. There are adult playgroups in London where the whole point is to turn up and run around like a loon – because there are no other outlets. Well, no socially acceptable outlets.

Play doesn’t even have to be linked to a physical act. As mentioned earlier, its an attitude. You can apply it to nearly anything in degrees, from the downright silly to the mildly amusing. The next time you have to do a stock-take of stationery (a most thankless task), see what you can make from paperclips. You’ll smile all day after you’ve made your first robot dog.

Play is not about that slightly fluffy saying of ‘connecting with your inner child’ – its about allowing yourself to enjoy something. And if the mental and social benefits of play isn’t enough for you, its great for the creative part of the brain. Some of the most successful artists and writers are those who have never let go of their desire to push the boundaries of their reality, explore the deepest darkest depths of imagination…sounds like play to me.

Who said play was just for kids? ;)

September 20, 2012#

Playful Pledges

Last Thursday 150 people spent the afternoon at Playspace in the place that was once Borders to be inspired & to collectively come together with ideas of how to help Leeds realise its ambitions to be a child friendly city. We were joined by Nigel Richardson Director of Children’s Services Leeds City Council, Cllr Judith Blake, Simon Spain of Art Play, (& the University of Melbourne), Dan Thompson of Revolutionary Arts and Gerald Jennings, Portfolio Director of Land Securities, the developer behind Leeds Trinity Shopping centre & The White Rose

After the very inspiring talks we got into teams, using the framework of Monopoly to investigate what already existed that could be considered playful and child friendly, what opportunities they are to be more playful and each team developed from a host of ideas the ONE big idea that they then pitched to members of the panel which also included Tom Riordan Chief Executive of Leeds City Council. We’re currently crunching through the videos created by James Abbott Donnelly and the fantastic Digital Me to bring you a concise overview of the day…it takes time so hold on!

There were some brilliant ideas, both big and small, and we will be posting these on the blog daily to remind everybody of what came out of our ‘Dream Factory’ In the meantime, we thought you might like to see the individual pledges people made at the end of the event…

Playful Pledges

• Seek to grow services for young people to access creative workshops & mentoring
• Talking to Trinity about fun experiences with Everything Everywhere and the new EE brand (for the community with the community)
• Ask the kids what they want. Let them make it.
• I will do guerilla outdoor playful events and tweet via wewillgather
• Ask my children what they want!!
• To address lack of child-friendly eating spaces in Leeds, to try and use of an empty shop at the end of my street to craet a ‘PlayPicnic’ where families can bring a rug and a picnic. If I can find some sponsorship/funding for artists to devise play activity for the duration of the lunch.
• Take ideas back to council and see how I and my team and colleagues can help implementation.
• Use wewillgather to put Morley on the map!
• Bring epopel together through tea and cake and make communities better.
• Make contact about doing events in the city centre.
• Find ut what we can do with empty tennis courts at LGI(?) Turn in to play space.
• I’m going to pester everyone and anyone for a beach in Leeds! (AND THEY HAVE ALREADY STARTED PLANNING!)
• Find out what I need to know to organize events in the city centre spaces.
• Set up a child friendly day at restaurant.
• Carry ideas through to transport conversation eg: does transport support access to playful spaces.
• I will get active, become more involved and spread the word of progress!
• Employ the theme of playfulness company wide.
• Make up my own ‘trails’ and games for my own kids to make the city more interesting.
• Moving forward, I will be looking at ways that I can be working creatively in Leeds as an extension of the Together Through Play project, from 2013 onwards….
• Tell people via twitter, FB and word of mouth about this event.
• Start conversations within my organization to see how we could open up the spaces more. Follow up on contacts made and start some more partnerships with The Grand.
• I am going to chase the council so I can put on a community event in Millennium square and find an empty shop to use for Art & the community.

So if you’re plotting, planning, playing then let us know what the event sparked for you? We’re having great conversations to see how we can turn ideas into actions, we need to keep the momentum going, so do talk to us here openly, or by email about what will help you to progress a more playful, child friendly Leeds. We’d love to get our hands on a space to develop the dreams further…in the meantime let’s keep talking and supporting here, twitter and facebook.